Result for 0065CDAE1A589510D74B18C197DB932F9959FF71

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1UI_1_1SlotFactory-members.html
FileSize8209
MD53AE72C2ED112EAF6BD467FB4B7487216
SHA-10065CDAE1A589510D74B18C197DB932F9959FF71
SHA-256AB5290FD689F4EA605FD396D810B43E779AD777A9C1F6A142498D763A14047C9
SSDEEP192:unyLBiw7eMYsqdKIlUJkZ0PKCKJ+K80rHPliJwJoZrZsJNJQIrpC:ugBH7BqseQLyC+n/zt2sE9oPBpC
TLSHT16202DE8481E9967BC1676BC5125AFB55F1C31A27F36028C1EAFCBEEB4A12E8473C5C05
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize327372
MD5C6F2E8C36C61316135DF7EC1742858EC
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.23-7
SHA-163B39601FA3010A1799A66AC6AA52D9456017C38
SHA-2567C3BED9CA6B961932D5CFDE00D459A1A89011F7E5878B7D921C0540C0A929F3B