Result for 00A11A1331C90B532FFA6610700FE6F7EBD803D7

Query result

Key Value
FileName./usr/share/games/colobot/textures/interface/button4.png
FileSize23024
MD5DECC1F4216A069D7AAF938771D27C28A
SHA-100A11A1331C90B532FFA6610700FE6F7EBD803D7
SHA-2563D11A94120ECC81E29C766D49DE9620DBDFBD191DA1BA18045EF6587C1A79A67
SSDEEP384:cEeCZVDXF6lrtNoeD+6KdvX69U/fU2JFbff905ZY2ugHaRsDPrJ:TvZVDXFqPoebG/jf94Z0gHOS
TLSHT1ACA2052BE70445FAC82D433082A39F642FB7D47523E347979E690178BEA23512F75E94
tar:gnamebin
tar:unameroot
hashlookup:parent-total23
hashlookup:trust100

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Parents (Total: 23)

The searched file hash is included in 23 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD50C8602B146E3985D8A94173FF498CC35
PackageArchnoarch
PackageDescriptionAnd this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination.
PackageNamecolobot-data
PackageReleaselp151.1.1
PackageVersion0.1.12
SHA-1231BCBAE44AAE9BD41A8A52ABDBCE86E017BA89B
SHA-2564D60C3E7DC9ACE07E244D5FCB99963349B56A68CF4EE5CDA6C1EB6ED5BE0971D
Key Value
MD53FCB4378C2A617837F93C2DFFF8DB823
PackageArchnoarch
PackageDescriptionAnd this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination.
PackageNamecolobot-data
PackageReleaselp152.1.1
PackageVersion0.1.12
SHA-128B84C48D096DCD03549F0EE9B5C49CBB866B3B4
SHA-2568DE8C60711237DDCCDE9D4E29F05F3C43C2A8FF561BDDCB0DFCA28EC12DD78CC
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.9/packages//mips64//colobot-data-0.1.12.tgz
MD5B719284CB442BFEB524A0CF2E3845006
SHA-1384220F2990753986474D0ECD26169C03852AEFC
SHA-256F4A97EAE72ABB8BBC86175640289ADFD8C4E7627512F0AD76476F85535401E32
SSDEEP786432:b5GBsLrYoYVnUbSLsG6fSDtUCG5z8WFma2/+e+lwAqNV/YKLAP54FQ:lGBs4oWUbiJ66UCCFr2pNV/YNae
TLSHT1F87733C8EBB8A3A0C077B53E50CA81D959E932D977A6AC0C7E0151D2C61E7EBCF5D904
Key Value
MD5FFBADDADB721CC1C7A5E39686071301E
PackageArchnoarch
PackageDescriptionThis package contains data files for the Colobot game.
PackageMaintainerakien <akien>
PackageNamecolobot-data
PackageRelease1.mga9
PackageVersion0.2.0
SHA-1397C8AB9528E45426DE0CF244786CCB809AA3D54
SHA-256216274C7EBBE259BFCBE06A34132F5B51CF23C374C9C4EAF69CE5C80E95F0530
Key Value
MD510412974B4E4361FCC8859213946EAE7
PackageArchnoarch
PackageDescriptionAnd this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination.
PackageNamecolobot-data
PackageRelease1.1
PackageVersion0.1.12
SHA-13A4C1EB8F77E9DF4BB15FA88B8BA6BE762D09CA9
SHA-2566EC3F3B8024F09E7B5A62B314575B1D1EA470D977851A2FC55A49ED5CD643532
Key Value
MD52FEB8CD6AD7707405E58125A6EB46196
PackageArchnoarch
PackageDescriptionThis package contains data files for the Colobot game.
PackageMaintainerumeabot <umeabot>
PackageNamecolobot-data
PackageRelease2.mga8
PackageVersion0.1.12
SHA-14AC721588BBA82FA29B1C32FC904FF08FEB62361
SHA-2560DF576DA37ABBD855BE8635677779CE717745E9453ACC26A4C995D2E02130200
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.9/packages//arm//colobot-data-0.1.12.tgz
MD52E68F39B3423E6AFAC7E204BE69495A4
SHA-14D8C8C9DC6572B7FCEE130A75E4888D8D67D9160
SHA-2569570A1BF498EC276F539B2D4ADC4F6614BFDC789FF3C5807DCB2BD75F145E7C3
SSDEEP786432:E5GBsLrYoYVnUbSLsG6fSDtUCG5z8WFma2/+e+lwAqNV/YKLAP54FQ:qGBs4oWUbiJ66UCCFr2pNV/YNae
TLSHT1067733C8EFB8A3E0C0A7B53E50CA81D559F931D97BA6A80C7E0161D2851E7EBCF5D904
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.9/packages//amd64//colobot-data-0.1.12.tgz
MD5A915655A341E0D3D887D04B30615C56F
SHA-14F436821606A9102CD908B3F6B7B936B628CAF72
SHA-256ACC017FD15E553C19A41123393B110BBB9FBAA8D1CD1FEBD10C32347F022E577
SSDEEP786432:35GBsLrYoYVnUbSLsG6fSDtUCG5z8WFma2/+e+lwAqNV/YKLAP54FQ:JGBs4oWUbiJ66UCCFr2pNV/YNae
TLSHT16A7733C8EFB8A7A0C0A7B53E50CA81D559E972D97BA6E80C7E0111D1C61E7EBCF1D904
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.9/packages//mips64el//colobot-data-0.1.12.tgz
MD57172781A46999FD016359E31D07F283A
SHA-151433D6001F1B7A1589ED778CBFAF305EEEE5FA3
SHA-256B81A61BF45ACF2FAA217BA79F30D34DF4F5EB9FF0E5296690EDA9A6D49BC682A
SSDEEP786432:i5GBsLrYoYVnUbSLsG6fSDtUCG5z8WFma2/+e+lwAqNV/YKLAP54FQ:AGBs4oWUbiJ66UCCFr2pNV/YNae
TLSHT13E7733C8EFB8A7E0C0A7B52E50CA81C969F931D977A6A80C7E0151D1C61E7EBCF5D904
Key Value
MD5138E8630BF0666454AF8CDADC91B4B79
PackageArchnoarch
PackageDescriptionAnd this is what made the game special in our childhood, or maybe even early adulthood. Unlike most RTS games, Colobot does not require tactics, but it does require thinking. An another difference would be the fact, that we do not control the game from a 'god' camera, seeing everything from up top, but instead, we are actually controlling each unit we make, or find. This could potentially cause the problem, of not being able to control 2 units at once, yet this is when an another twist comes in. Colobot actually has its own interpretation of robot programming, which is done fully by the player, together with a few hints and tips from the trusty SatCom system. The programmed robots function at a level similar to the brutality of writing an actual program, which does mean it requires the right amount of accuracy, with the right mix of imagination.
PackageNamecolobot-data
PackageReleaselp153.1.3
PackageVersion0.1.12
SHA-153FF6E66C8639407BF4CEAD8010B6D6A83471235
SHA-2560F06250B3EF95D4C64AED9D5BD2CEA9FBB9CBD484AEADC845EA44BCE4563C1B8