Result for 016A4FF438D35AE8C7D1A1429AD84381A7F3AC3C

Query result

Key Value
FileNameclassEris_1_1EntityRouter.html
FileSize6298
MD50C8D0DCF594439C1F3798F1A4531E7C6
RDS:package_id182052
SHA-1016A4FF438D35AE8C7D1A1429AD84381A7F3AC3C
SHA-256270DC4770A33A0C8FC67AF604E2CBD1F6A7FBF4ECEE7969DE080CDB1F0EA46A9
SSDEEP96:xLiey6u9bMiw7eMYTDpMleJOqXDRhESwKKkOwkWxL4jdMb9E08H:lnyLgiw7eMYfpMlESdktd4CpO
TLSHT125D18638D8C316B38E53E2C2E199FE7AB5D18858C3855544ECFDE19F0786ECCE606529
insert-timestamp1679427783.731058
sourceRDS.db
hashlookup:parent-total2
hashlookup:trust60

Network graph view

Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileName16277
FileSize267920
MD50A05BD47B5EC6C19B875B96D2B141DC8
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.23-5
RDS:package_id182052
SHA-1714EAB5655AAB712BC7C9433461F2D14BBFA55C4
SHA-2568301990DDE645F33769EC0199F71DB492D4865F6CEE885C337828B1B44F7D6D7
insert-timestamp1679408376.0636172
sourceRDS.db
Key Value
FileSize328106
MD5D0D9A7E89331294202D51E1C0F81F9C4
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.23-5
SHA-1295028AA16F1DE11E1F7E0D1511CEA787A67843E
SHA-2561E44B0656BC54BD2E375B5F1BA343C7B2987B6DE4F2020DF955B0C8608E633F6