Result for 070F5D7DBA9704026B464CF036586DBA3A916931

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1IGRouter.html
FileSize6233
MD54B7D69BD2D5CB50CE43F070541D10EA5
SHA-1070F5D7DBA9704026B464CF036586DBA3A916931
SHA-256400AA271DBB3AD4A48EF36D4658B0074B1EBDACCB7D84F8F73B3DD2F6B4BECCC
SSDEEP96:xZiey6u9btiw7eMYYqk7YwgTvYLhOqXDRhESwKKkg6kWxL4jdxb9S8i:DnyLBiw7eMYYqWYwgUSdkdd4fpC
TLSHT103D17334C89362B78E53A3C7E555FE7AB5D08858C3951444ECFDE19B1782ECCE60A22A
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize327372
MD5C6F2E8C36C61316135DF7EC1742858EC
PackageDescriptionWorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.23-7
SHA-163B39601FA3010A1799A66AC6AA52D9456017C38
SHA-2567C3BED9CA6B961932D5CFDE00D459A1A89011F7E5878B7D921C0540C0A929F3B