Result for 07676143892831755BDA95FCAB624841F1C4794D

Query result

Key Value
FileName./usr/lib64/libcogl.so.20.4.3
FileSize813856
MD5BC4A1EEFF1C8B525BCEF0BC676CA1BE6
SHA-107676143892831755BDA95FCAB624841F1C4794D
SHA-256F9C553DEB9CB51419DD0B076195D59BC1AF429891F111850EFE49BCB078A04F9
SSDEEP24576:NWZQroxSn+6l4PKneq3mAXuQAhReC1kK1GhZm7s7HaJyorDS8p:NkaBPeReC+K1GhZm7s7HaJyorDx
TLSHT13C054B0A6AB658EDC0F3C4309297D636BE3074568211BA773744A2703EA6F245B6FF71
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD59AD811C0DF2926A565E85EA75167E1AD
PackageArchx86_64
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc33
PackageVersion1.22.8
SHA-13BA8D2612033992A86A1F1F514CE6A308A6D1845
SHA-256776B554CEF2D7434A91D8919DF46E87BD0D3D46382387AACFDCAB5738788B3E5