Result for 0987CFD33E1C4753D462D957FB373CE6CD06AA1B

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libBox2D.a
FileSize401884
MD53FA294AFBE128B871337B6881AD1B5AB
SHA-10987CFD33E1C4753D462D957FB373CE6CD06AA1B
SHA-25667D98F1687E9606BE3A651DA731E57FC829AAF6ED61084AFE099AFFC36AE6159
SSDEEP6144:WsMf+i4I2HTeceyU+IJajHD4Rk/qdg/6zO0Qo4Gvt05EQSU07yw13Gx4i/B2aqKk:WPs8wiV1IfBkH
TLSHT1CA841882E7C18C63CCA4C57A5ECB47607379DD3183C2F797A19966796CA32EC4F82A50
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize129112
MD5F1C452B402D5E61F379C4B91C5394276
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-1
SHA-1C08D3049AB786615EBA21336872F6ECC3C70EEEC
SHA-2568F095274755565E54716F466A820474E86253686C547C01ADD53BA98760765D9