Result for 0B2D8316A0ED64D609B0593D9124E39810F65640

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/Box2D/Box2D-targets.cmake
FileSize3453
MD5397CD08C29860C6ACC2BB461902DAA37
SHA-10B2D8316A0ED64D609B0593D9124E39810F65640
SHA-2568273927C22B44DB600CAAAE474708F84351E0CB627B0E69FF5B8DBCBA1DC58B5
SSDEEP96:aNz5rU4EhxxfKT3kRxUwf7hPT/L+XmNbUM:ixYxUwf7hPTy2P
TLSHT1F86166671F1A4AE103D3D7513A94E11BE06195BB7F436668FC46B25C21FC1144ACF27B
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize126186
MD57515E825398ADCC50F7C49CDFF3115C5
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-3
SHA-13AF1295B9B2D07C6655341E375750C350578890C
SHA-25660A87700EFC8C0C19A4685888E80E450BE117CCB4E17D0973B37DE3E798E2051