Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 1201912 |
MD5 | 4DA8D4579E466BD7029035DD0B89A8FE |
SHA-1 | 0C9538E70A63AF53ED9C389D71CA617982D2BB0F |
SHA-256 | 68DCAC4E6C56A2104281E09DE41D93798319AE1B8DF0482A3B10AD5600C3297D |
SSDEEP | 12288:fplV20YVj0CJcGTrXmAOXhPyTLxWp7h2BU8uLbwkQvzkCMv5alLH0QZFKt:BlewU7TjmAVWpw/uvO+GwQ |
TLSH | T114456CC77524EBA5C0902E72C1D70EB252B72E3B4A88565CEDCDF75139733309A2AE61 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | C0273457A7306402D7CC3FF9C55ACBCE |
PackageArch | s390x |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp153.1.19 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 4954DE4642BF0A07CB5ABA8DEAEE59A33F24B8E1 |
SHA-256 | 60AD881C302DC3C5429F47FE1DE884C7EE2E23E724351A62669C5190F1B3A7CC |