Result for 0ECBC81E95F1429940F26AB5527E62067A6B5E89

Query result

Key Value
FileName./usr/lib64/libcogl-pango.so.20.4.1
FileSize71408
MD58D2B392FE298ADEE513163AAE7D52CFE
SHA-10ECBC81E95F1429940F26AB5527E62067A6B5E89
SHA-2569649B1F56AFD7FBFF8FAF823A6C13541CA1BB31155CDA85FCDB53D0E337F45B4
SSDEEP768:PPo69PfLCOFJ9Zx4mKApjoCvIcseVfLMRK3DuDnssWx7:Y69PfLPpaSoO/YouDsrZ
TLSHT11A63A6C7B7080587C68D1B74527D36B9A71E3798891C5217BF0F37AA0AD3A84784EF86
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5DD4334AF99A41B5BFAC20B7B62FB2CBF
PackageArchppc64
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc23
PackageVersion1.22.0
SHA-11579D2309C951D1A0DBDE7C4E8EB9F947A9817F8
SHA-256B6BCCD12883B27F5B54FCAE33B0179EF3ADEFCF555F446E0E167BA3F36B7B64A