Result for 1227868032B74A489C3D1578D62F672F1A3C619D

Query result

Key Value
FileName./usr/lib/powerpc64le-linux-gnu/Box2D/Box2D-targets.cmake
FileSize3602
MD5527A6ABA62E9E0963A546F4C55F6665E
SHA-11227868032B74A489C3D1578D62F672F1A3C619D
SHA-256C903843B2538F57CEDC2596878BA926A908956E6EA25B32C4374E95E2615B1D0
SSDEEP96:ZNz5uU4EhxxmgKT3kQl5wf7hPT/L+XmNbUM:5g/wf7hPTy2P
TLSHT1027153662F5A45E113D3C3513A94E61AE05291BB7F435168FC46B20C22FC1184ACF27B
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize148468
MD5CEC93E82F85A505CFF27A65C55DBFD69
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-15B283E5CED498DE02E7F382988C4073E061B2BED
SHA-2568F7959688A4EC3B5482021EB119E30CB6C25EDB4BB73B9AC0C7818C3CA902FE7