Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 764520 |
MD5 | 0001A3D0001D2A4D77B1ADF9D28F2149 |
SHA-1 | 160FD66C667B07F0ABCDF9293E420EE74F2A2A46 |
SHA-256 | 63CA2B750580572377FC38F4DFA6570AF48FF806000D2883C74A3ABB43F63974 |
SSDEEP | 12288:EcJlF2jGB9l/uMsFtDbFY3IBpG1PPVmCJUp:EgDbl3sF5by3zPPVm |
TLSH | T162F46C0D7B6358BDCD26CC708A6B9A71797574645223797B358CE7302F63E200F2A9B2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | 47306F2F579291745EC657F2FB576BF4 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp152.3.6 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 46F3BDD8A1C52372D8F6C1953480BE308D77C2CB |
SHA-256 | DAB48CA3CF24B58EF5B5BF11D06F922053E771768B8C3129302488C90CDAC654 |