Result for 16CCF7AB33F68135CBCC7F25A3A1533CBD3226F1

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/cmake/box2d/box2dConfig-none.cmake
FileSize858
MD5EB1F3BE17F574D18063CDEBEA4C05D89
SHA-116CCF7AB33F68135CBCC7F25A3A1533CBD3226F1
SHA-256BB5B9D1210B28C8B63C4B107ACF70A63D52CF309DE61C5EB61F9856C428AFF9E
SSDEEP24:x3m7hK0qUMYAx8EtxiIvq6jkXNTwxRjAjUu:F4gUMC6gwYUu
TLSHT10911C5534FC99DD747D1DFD236E25100E530A6F70B82BEFE5645622511E0EA5114F08E
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize44404
MD50E77E6F4C8B05223225B58D1EDE11ADC
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.4.1-3
SHA-15BB641C6DC8A91CB3B6946BEEF9D81E72BD57AD7
SHA-2568CE90A6F1DADEBB451389F84217486BB98316527A77186D474432B4A628DF4AE