Result for 174C697CA729B4F4B0AC2E4BF042D4915F7CEE8E

Query result

Key Value
FileName./usr/share/doc/between/changelog.Debian.gz
FileSize480
MD5FC963BB573DE274A571C6E5A63F399D2
SHA-1174C697CA729B4F4B0AC2E4BF042D4915F7CEE8E
SHA-256CF4DA2FA790EA7827B631B51756BE4483D5270F985AD4969338947F7CBC01B81
SSDEEP12:Xu1deO/uEjF7HFurWwz2Ja/F0REk/qzjpvAPrwOUePI87:XYdfZdHFmMUOq5vAPrvUePN
TLSHT1B1F09E786C95364DC55C8A78DEB22A4381250813A8DE1E5A06A8176ADB7C04BCA78440
hashlookup:parent-total5
hashlookup:trust75

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Parents (Total: 5)

The searched file hash is included in 5 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize101916
MD567C2CFC9B357F3D55440BBAEFBF82C82
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-4
SHA-12212F19B5A0BDDC559A93092897C2CA5520AC8AC
SHA-256AAA0927178A572ED63C710B38862D0039B06ADB3309C6E5AD30BF965FE9C8887
Key Value
FileSize94664
MD53649DDD907B8F80C2FAE63303649B876
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-4
SHA-1BD99B8D0638AC3367C3EC92D306EEEBF6E8E86A4
SHA-256F4E9FEE11EE388FB7A2C58341580CDFCB1963CE94A84B71133038B6AD13BB88A
Key Value
FileSize113772
MD5630182A6B33440DB2C5B11C04CDCB08E
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-4
SHA-18621E4E409F756A970683BB068CE1E8566EC1B81
SHA-256C65ED260C3B597CE02088B51F8023DD87076B27318C434D3C97593C6E90E6B0F
Key Value
FileSize96696
MD5DBDDF2F5AAEDB558E624A574C7109BDA
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-4
SHA-1E61C3DF3FF090002D29B23F25434964C9854BE48
SHA-25617C4FB58600C2825806ADFD3D0BAFFE68EE1F71B836AA964B2AA267888D78A23
Key Value
FileSize120680
MD502CFE0451180A3F577D8FA4DFC6D14A3
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-4
SHA-1E2CA6944A3BCC3CB861A898C384E6E28ADA296F5
SHA-2560440921C0D8751ECEC9089C80971D4535512A4A24B8FF5D96BF6A662D2EB14DC