Result for 19FBFBCBD2C3B01DAB23F60BBB2014E7318E8585

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/Box2D/Box2D-targets.cmake
FileSize3598
MD517CA74CDA845530C0407644736B120BD
SHA-119FBFBCBD2C3B01DAB23F60BBB2014E7318E8585
SHA-25658D8C771E269933070E95B8C7F87D2C056531AC7F79F221FBA3EB915D8850FA7
SSDEEP96:ZNz5uU4EhxxmgKT3kRxQwf7hPT/L+XmNbUM:5ggxQwf7hPTy2P
TLSHT15D7165661F1B49E113D3D3513A94E51AE05295FB7F4355A8FC46B24C22FC1184ACF27B
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize128152
MD5324DB60D93D5E940EAA47EF392F4AA85
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-16D4371FF29F80D5C6FC164B91C86489FD2D777E7
SHA-25645F47E9A1C20D3AA4658C67CC8F409F4729D60F211231F4374EA81C5D009EEAB