Result for 1AC385FCD1BFD0139689EA4BF7F038B174EBF5A4

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/Box2D/Box2D-targets-none.cmake
FileSize1288
MD5C3F65BA099E7E4BBF5929F275EBAF2A3
SHA-11AC385FCD1BFD0139689EA4BF7F038B174EBF5A4
SHA-2569E59152D29014F1986CD4372FF206CF213ACD35A63A273BA9D2CDF423ABCAD15
SSDEEP24:x3m7hK0qUMYA08kIxiIiq6jcqtg708RjSYANk8iIrRAwrjQWg5jKjUu:F4gUMyu+q6o17zROHKYkD5+Uu
TLSHT11D219A519F0ADFDB8AC1FDA23993A204F559C6F747C6BD6DB981222910E0276114F08F
hashlookup:parent-total8
hashlookup:trust90

Network graph view

Parents (Total: 8)

The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize127758
MD5B7FF6BED4518E319EFF7A51B40CD3637
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-1
SHA-1AF0153F63E62807A0BB2659065B4544BCF1DDF1D
SHA-2562AE7B83DD092DC4D49F883FA970E8DF5F9944720D3E6F5232438FB751B5FFF07
Key Value
FileSize129112
MD5F1C452B402D5E61F379C4B91C5394276
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-1
SHA-1C08D3049AB786615EBA21336872F6ECC3C70EEEC
SHA-2568F095274755565E54716F466A820474E86253686C547C01ADD53BA98760765D9
Key Value
FileSize126870
MD58F4818E85B72C584CB8AB81CAD907A5A
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-4
SHA-19F88F2E8D3EECCA79D0E71FA5DE72DAF3AE55685
SHA-25636336F1F6E5B282923D17189F0D6D3E954AD89E267C7ABDB7F05D47864FC9E5D
Key Value
FileSize126186
MD57515E825398ADCC50F7C49CDFF3115C5
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-3
SHA-13AF1295B9B2D07C6655341E375750C350578890C
SHA-25660A87700EFC8C0C19A4685888E80E450BE117CCB4E17D0973B37DE3E798E2051
Key Value
FileSize128132
MD536C2F9D1954FEA1680B28200FC23F39B
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1E7B5D6B93838544BD4301037A2BE82AC4B9B977A
SHA-2561974E069F60AD3BC528BC4B4493104898D2E1D92C664FDA540B74F9D41D12DCD
Key Value
FileSize124986
MD5FE60F1BFD58F45FA445850386E0ED3D8
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-4
SHA-1C37DF537F50FA397C70E0E01DFEA4B217DED0DE9
SHA-25628DD4341AA6BD4A9199E55887FCD58D065B6F32F9A76C4EDD30534A2F158DC40
Key Value
FileSize126104
MD596C6EDF1EA9E245753D001D3DFC5E710
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1EDE8C81F45E156704BD4B9F801CD7D4BAC423158
SHA-25616DE2D416DA56A9C088EDF4988DE5E319AD9C0EBD5E0034307FD354272E6A27D
Key Value
FileSize128152
MD5324DB60D93D5E940EAA47EF392F4AA85
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-16D4371FF29F80D5C6FC164B91C86489FD2D777E7
SHA-25645F47E9A1C20D3AA4658C67CC8F409F4729D60F211231F4374EA81C5D009EEAB