Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 763624 |
MD5 | 6F6508C515BE55366A962F142DBACEFE |
SHA-1 | 1C2FFFFAF17E2D56D5B17F771253B2F1931FD938 |
SHA-256 | A27AF22BBEB02042DF95F864024315916128599B47104F43CBEC425B6B7DEB84 |
SSDEEP | 12288:fV1UpG8t/OTCZQoD5u+8CP0DwV6m65QVcpnIvqvLP:fWLQgGCP0EIm6kq |
TLSH | T15BF46D0D7F6F68BCC1368870C66B96B17B7474645222697B35CCEA342F23D211F2A9B1 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | AEBD6A0D6473B86D0D1CCD279D00AD74 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp155.2.10 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 2E1117AD7BA9D62C6B6D819D71667684E1E7ED4B |
SHA-256 | C6E322DFC57DDCCF8F32CFBC3D696A43B0F5E920161CAC02FCF0C34997949F2B |