Result for 1F18998156A6E61C7812A4DF257103E9A025F879

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libBox2D.a
FileSize416258
MD52EB4406CCA77B402BBE83BA05F83E1DD
SHA-11F18998156A6E61C7812A4DF257103E9A025F879
SHA-256526B9BA9DDD518D13AE560224F476E0B9A0AB876C8C0E0FD9289E00F61885E52
SSDEEP6144:bt7Gb5DAeHS/2Z9+2bKk7S/S/zDv/T+ngdnj2/5v/vSZbsHysH2G6jDaFITpdGJ6:bVksH24G0w
TLSHT1A7941794EB818DB3D4B58E7C8A9307213230EF1283E6A767759D51197E93BDC3F82618
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize138912
MD5CD40A8C05FA31BF792E230A7A7D05348
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1F1D1C4E78D039038765FCBD9366CB7790488810A
SHA-256C721947CE032EB5588D699D5ADCFC189B921FF8413C3E99354D54BE4D788C248