Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 875944 |
MD5 | 6646548EE2741455D6E746F16A6E96D7 |
SHA-1 | 1F7F65C73044265D6744F02C4E1E47FB27D6757F |
SHA-256 | 3C1A9515C4AC67DB827A631DE4859BA213285061977339E26C6CAA8322E4FEE2 |
SSDEEP | 12288:SX8xoiEfbnqPCu6D3Gg95k/wGH7VXSJT:Ssxozb8q3D95zmVi |
TLSH | T154155D09FA6758BCC53688308E6F86717971345D5232693B329DE6343F53E350F2AAE2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | 47306F2F579291745EC657F2FB576BF4 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp152.3.6 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 46F3BDD8A1C52372D8F6C1953480BE308D77C2CB |
SHA-256 | DAB48CA3CF24B58EF5B5BF11D06F922053E771768B8C3129302488C90CDAC654 |