Result for 20E95217F4A958B5B2DC3B64B8F0B68E37B2F971

Query result

Key Value
FileName./usr/lib64/girepository-1.0/CoglPango-1.0.typelib
FileSize2440
MD5888566436F87385D4D210A928BE58ECC
SHA-120E95217F4A958B5B2DC3B64B8F0B68E37B2F971
SHA-2560987EA4639DE56E68583275A1FA8D56B7FB0CE17F9422014BE03F420536C886B
SSDEEP48:6a4moipNNWvRVKflyoZUslFdwtLq6VTKP:6a4mbNwKflyo/7dcPVTKP
TLSHT1CE5157891A2094E6D4D60D38E4A7EB940F30F54A4B9E87027FE59F5B18F036037AF65A
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5E8D484BC77A623FF8B36D8747F9BEB89
PackageArchs390x
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease1.fc18
PackageVersion1.12.0
SHA-12BE26E966E2EC06AB35D03C21BE9A48DDAB62BDF
SHA-25632D7AB38F07249E3CCF10F64C8CBC631D065A64E880DF19E93CEC39F460A8FBF