Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 875944 |
MD5 | A667D57A9D9EBED2069E3453B5DA5D21 |
SHA-1 | 20ED1B49BCCAAC64AB0F5F30A6E976475ADD08AA |
SHA-256 | 7A3A7C67A1BE561B5B986600DC17D71AAC28CBBB8A94E5E53E2810769C6889CA |
SSDEEP | 12288:fCriODuUU8uu2TmjqSsdYr/4VLEEsgzmzp:fCrRuUb26jRsqTqL3m |
TLSH | T14D155D09FA6758BCC5368C308E6E5771BA71345C4222697B369DE6343F53E340F2A9E2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | D41D75B9D6B2DBCF78DB0387C041F9DC |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp150.1.9 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 84DF98BD59F14BEE6CF898ECF94613E2C30283C5 |
SHA-256 | 28A551B8CCC81B756D37E95CD2CCA88ECD714059D61004B6940B7086C48DDFC6 |