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| hashlookup:parent-total | 15 |
| hashlookup:trust | 100 |
The searched file hash is included in 15 parent files which include package known and seen by metalookup. A sample is included below:
| Key | Value |
|---|---|
| FileSize | 526556 |
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| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
| PackageName | libode-dev |
| PackageSection | libdevel |
| PackageVersion | 2:0.16-3 |
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| Key | Value |
|---|---|
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| PackageArch | x86_64 |
| PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
| PackageMaintainer | daviddavid <daviddavid> |
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| Key | Value |
|---|---|
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| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
| PackageName | libode-dev |
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| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
| PackageName | libode-dev |
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| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
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| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
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