Result for 2E1A5216674307613352B9F9AE45CC2114744C11

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/libassimp.so.5.2.0
FileSize7800540
MD549F5F018DF1AF0A2211B8B11FA50E495
SHA-12E1A5216674307613352B9F9AE45CC2114744C11
SHA-256AFD8BA1B2F154BD73EF89FCB93B8B70E49D99DA0724F3C2BFCCF2A9D49910C94
SSDEEP49152:91LbSp41AYNwl9FWQZKBTMYCz6oBqjoxPhXHn3+ayK3d3WGi2ejn3/OE/XdlgbId:vbSC19NGFpZcE6oMeZWjKhO
TLSHT13A764CD6F8409B62D3C03B39B15D629872061FBAD5E6B102CD3657293FEF49F093A606
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2047780
MD54F15262B4F0F101EF5B91AED735F4F2D
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.2.4~ds0-3+b1
SHA-1FB05C388608A9C520D35B87C37B3A93E35ABEF6D
SHA-256B3FF974563B88582FD3D8C716608EF7C09632B7DEC0CEDCF0DE0A869BD6AA097