Key | Value |
---|---|
FileName | ./usr/lib/mips64el-linux-gnuabi64/pkgconfig/ode.pc |
FileSize | 260 |
MD5 | 16D1F1544F11D37D91CDFA16F976486B |
SHA-1 | 3A3B402C25C33F6230B076504048B47182BF3DBC |
SHA-256 | 2078D1A14DD2F103A724DB9DA7FF7B6BABEB10739123507A1B1567C8A4B50434 |
SSDEEP | 6:iD5i8CZcDXp1f6XYBei15AvqlyE6hDfo2KYm260K2cjImfVGa6XCn:it3JB/5AvvBfdKYj60dmNGah |
TLSH | T1DDD02B74C05CA6D860C95BB054E29100C057E31EA37A9258DBD43781144334CE933693 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 540568 |
MD5 | C512B733EFFF4EC9B7C87A112A34AF6B |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 6A9E64FFDA027A554FC4135F015D9B161BD4D54E |
SHA-256 | 7D4FB434C2C5B1A5DC1E798446B9AD65C3A339097F8EB214A388E3A4D5966A4A |