| Key | Value |
|---|---|
| FileName | ./usr/include/ode/threading.h |
| FileSize | 17336 |
| MD5 | 3BE3D38B84E0142A00F7B1B3392BF824 |
| SHA-1 | 3C8201B021B72DD12F8247CA43CF825594117F25 |
| SHA-256 | 43DE8FF894532B937BF402061B9644855C3098BAD9657181047CAEF88ED31C7A |
| SSDEEP | 384:+Uc+e9y1NSykp/N9JbbHuOHdbgizOCY/o8CjN9tLh1xL9tEOE93R:+V+e9XtLlzuG6izOx6TXb9t2h |
| TLSH | T15572525A35AA3AB1559722F1918F02E85A97C139372E90C4708FF1BC0F1E6A9437FF58 |
| hashlookup:parent-total | 19 |
| hashlookup:trust | 100 |
The searched file hash is included in 19 parent files which include package known and seen by metalookup. A sample is included below:
| Key | Value |
|---|---|
| MD5 | 3A93E5E2B4FF27613039ADF42C86B791 |
| PackageArch | x86_64 |
| PackageDescription | This package provides debug sources for package ode. Debug sources are useful when developing applications that use this package or when debugging this package. |
| PackageMaintainer | daviddavid <daviddavid> |
| PackageName | ode-debugsource |
| PackageRelease | 1.mga7 |
| PackageVersion | 0.16 |
| SHA-1 | 07839CDEE822B8F214E9B50203521A131FC7CE97 |
| SHA-256 | 84108E846AFB766B7FBFE3BC0ADB885E95AFF97EFC5AE4429C815B36C33E812D |
| Key | Value |
|---|---|
| MD5 | 8224EBEFA05A240F4F604A4ACA01F4D5 |
| PackageArch | aarch64 |
| PackageDescription | This package provides debug sources for package ode. Debug sources are useful when developing applications that use this package or when debugging this package. |
| PackageMaintainer | daviddavid <daviddavid> |
| PackageName | ode-debugsource |
| PackageRelease | 1.mga7 |
| PackageVersion | 0.16 |
| SHA-1 | 23FCB90B0C8DAF07D80C00F5E527CA4382C0D21A |
| SHA-256 | 1C89C328938995682BC7BFE6EE9025B3FA2BA68E247A9781D57AE3082BDCB6CB |
| Key | Value |
|---|---|
| MD5 | E087427310CF4672F02A53E4F15E91EF |
| PackageArch | aarch64 |
| PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
| PackageMaintainer | daviddavid <daviddavid> |
| PackageName | lib64ode-devel |
| PackageRelease | 1.mga7 |
| PackageVersion | 0.16 |
| SHA-1 | 32CCF17E4E8C378D6FACF1FB37FF9B1677D53D92 |
| SHA-256 | 7E410143A99B9B3A780A0FB72560E9415131A24808AF517EA282FE386ADC6C57 |
| Key | Value |
|---|---|
| FileSize | 459820 |
| MD5 | 5AF99B71431AD8C57388320280D46486 |
| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
| PackageName | libode-dev |
| PackageSection | libdevel |
| PackageVersion | 2:0.16-3 |
| SHA-1 | 37EF0A9508AEFD1AA17FCA2FDBAF5F7F468D1F52 |
| SHA-256 | 3460041E7AA6D22D5E2DECC3A738122D22096BB9EA4F8A050D88339406EF0B8C |
| Key | Value |
|---|---|
| MD5 | 66422D0EC7AE412302E9C9A557489659 |
| PackageArch | i586 |
| PackageDescription | This package provides debug sources for package ode. Debug sources are useful when developing applications that use this package or when debugging this package. |
| PackageMaintainer | daviddavid <daviddavid> |
| PackageName | ode-debugsource |
| PackageRelease | 1.mga7 |
| PackageVersion | 0.16 |
| SHA-1 | 3A9CEC0FE95E44000B1446A6C8C91660FF74592B |
| SHA-256 | DD8E8E80571B424D47ED98DD83E1F4F908BE8B4C8939AEDE1829CF795D79B728 |
| Key | Value |
|---|---|
| FileSize | 526556 |
| MD5 | A575B75302C6C5D5EF672C964F78E256 |
| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
| PackageName | libode-dev |
| PackageSection | libdevel |
| PackageVersion | 2:0.16-3 |
| SHA-1 | 51D873F13EBE547F3F06BAEE9E037327E7878F0F |
| SHA-256 | 2312F618B63F2F8410D2330E37BDB63BFDF5A1D123CAA2712E7240AFB37CC8A1 |
| Key | Value |
|---|---|
| MD5 | 31B83F682C3EF86DF1A63210ACC5EE9E |
| PackageArch | armv7hl |
| PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
| PackageMaintainer | daviddavid <daviddavid> |
| PackageName | libode-devel |
| PackageRelease | 1.mga7 |
| PackageVersion | 0.16 |
| SHA-1 | 5A267F0D1F32703A42D72086B1121E543A6341AA |
| SHA-256 | 9F88094B45EF7AEA1F5606A3BB5DAAF2ADD929A9A2003C47B41A49DC3AF80F8B |
| Key | Value |
|---|---|
| FileSize | 540568 |
| MD5 | C512B733EFFF4EC9B7C87A112A34AF6B |
| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
| PackageName | libode-dev |
| PackageSection | libdevel |
| PackageVersion | 2:0.16-3 |
| SHA-1 | 6A9E64FFDA027A554FC4135F015D9B161BD4D54E |
| SHA-256 | 7D4FB434C2C5B1A5DC1E798446B9AD65C3A339097F8EB214A388E3A4D5966A4A |
| Key | Value |
|---|---|
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| PackageArch | x86_64 |
| PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
| PackageMaintainer | daviddavid <daviddavid> |
| PackageName | lib64ode-devel |
| PackageRelease | 1.mga7 |
| PackageVersion | 0.16 |
| SHA-1 | 78982535FAB5D52EF5346639AF9020D6CC95017B |
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| Key | Value |
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| FileSize | 491532 |
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| PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
| PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
| PackageName | libode-dev |
| PackageSection | libdevel |
| PackageVersion | 2:0.16-3 |
| SHA-1 | 7FD28CB033E4ACA56A916B2C5483D6834E6E8B8F |
| SHA-256 | E4AB9ED8BA3B964D1AB1E78F88D8D562D5E52BF4C6EACAC397DF88F64967547B |