Result for 3CFD74998D1A64F9D6A586F5C943B5DB23193BBD

Query result

Key Value
FileName./usr/lib/libcogl.so.20.4.3
FileSize856652
MD5D9CE5085C18DBEEE068DE02EB308BC8E
SHA-13CFD74998D1A64F9D6A586F5C943B5DB23193BBD
SHA-25631F96976CB8C38B27E851DD57426BB6E8C37AC2E234744D521E6D8FA156558F4
SSDEEP24576:Is6i7wZmjMrLxqElYlD4ZG3wHK5KlrTIEBr4/TDi:Ik7wZmkLxqyYJ4ZG3wHK5KlrTIU8/Xi
TLSHT1B8055C59E71748B2F3E301F4034B9372AA20152AA663F1B1EF8C777538793896E1B365
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5707742715CFC6457B4941EA964B01693
PackageArchi586
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerumeabot <umeabot>
PackageNamelibcogl20
PackageRelease4.mga9
PackageVersion1.22.8
SHA-175B883158E0F86290AABB90C60E7B59A679FABEE
SHA-2566C2456240BAF0706D0792E31A9478C47DBC701E0B7DEB4DC5DCA2D8CCB487E2E