Result for 425B46DB7A23794D387E573F0622C56F8910B7C0

Query result

Key Value
FileName./usr/bin/rott-huntbgin
FileSize764520
MD51DA55F049828B3FDEB28ACAE3D4E7FDC
SHA-1425B46DB7A23794D387E573F0622C56F8910B7C0
SHA-2560AA962C996C7F176FF1522A5F058354100B8A7A56036073EE7A427F3432FAAF1
SSDEEP12288:h91VSd1HNPFMusLpOqbfm2pG1PPJuM+d4Z:hY1PFeLpOqrmpPPJuM
TLSHT126F46D0D7B6358BDCE26CC70866B9A716975746452237D7B318DE7302F63E200F2B9A2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5F3DB6748CCC9068B5A2650EEDA29A1E0
PackageArchx86_64
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageNamerott
PackageReleaselp151.3.5
PackageVersion1.1.2+svn287
SHA-101E72733B13E5007EC8E7492B275417C04144588
SHA-25614BC29E1505B3B3B11B44F68E800EAB7D1B9B9F048AD5192FD347A09C7AC9F4F