Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 764520 |
MD5 | 1DA55F049828B3FDEB28ACAE3D4E7FDC |
SHA-1 | 425B46DB7A23794D387E573F0622C56F8910B7C0 |
SHA-256 | 0AA962C996C7F176FF1522A5F058354100B8A7A56036073EE7A427F3432FAAF1 |
SSDEEP | 12288:h91VSd1HNPFMusLpOqbfm2pG1PPJuM+d4Z:hY1PFeLpOqrmpPPJuM |
TLSH | T126F46D0D7B6358BDCE26CC70866B9A716975746452237D7B318DE7302F63E200F2B9A2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | F3DB6748CCC9068B5A2650EEDA29A1E0 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageName | rott |
PackageRelease | lp151.3.5 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 01E72733B13E5007EC8E7492B275417C04144588 |
SHA-256 | 14BC29E1505B3B3B11B44F68E800EAB7D1B9B9F048AD5192FD347A09C7AC9F4F |