Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 879112 |
MD5 | 58C7E16A20581BD20809BA46E7DBE0EB |
SHA-1 | 4B6F8E172223169B14D89C1DFB46663F2C873CD6 |
SHA-256 | 3F44151E992D895852C2E93746D40D6944134EFCA50F0987DA625BE8EACF5C9F |
SSDEEP | 6144:Ukf5vJD7EdO/DuAu70EMxRGuuGrI69USktGPe2BfjHbPBiiRRZqLakr2AuZ3yGhr:VXiMDuAeORGuuU0Ye299qmkPuvy |
TLSH | T1DC155C096A6758BCCD3588308EF7467179B074DF42226A7B369CE6303F53D740F2A9A9 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | AEBD6A0D6473B86D0D1CCD279D00AD74 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp155.2.10 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 2E1117AD7BA9D62C6B6D819D71667684E1E7ED4B |
SHA-256 | C6E322DFC57DDCCF8F32CFBC3D696A43B0F5E920161CAC02FCF0C34997949F2B |