Result for 4B6F8E172223169B14D89C1DFB46663F2C873CD6

Query result

Key Value
FileName./usr/bin/rott-darkwar
FileSize879112
MD558C7E16A20581BD20809BA46E7DBE0EB
SHA-14B6F8E172223169B14D89C1DFB46663F2C873CD6
SHA-2563F44151E992D895852C2E93746D40D6944134EFCA50F0987DA625BE8EACF5C9F
SSDEEP6144:Ukf5vJD7EdO/DuAu70EMxRGuuGrI69USktGPe2BfjHbPBiiRRZqLakr2AuZ3yGhr:VXiMDuAeORGuuU0Ye299qmkPuvy
TLSHT1DC155C096A6758BCCD3588308EF7467179B074DF42226A7B369CE6303F53D740F2A9A9
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5AEBD6A0D6473B86D0D1CCD279D00AD74
PackageArchx86_64
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamerott
PackageReleasebp155.2.10
PackageVersion1.1.2+svn287
SHA-12E1117AD7BA9D62C6B6D819D71667684E1E7ED4B
SHA-256C6E322DFC57DDCCF8F32CFBC3D696A43B0F5E920161CAC02FCF0C34997949F2B