Result for 579C1D4D52AA886F46057A6E4315B4D9ED78DC83

Query result

Key Value
FileName./usr/lib/mips64el-linux-gnuabi64/libguichan_sdl-0.8.1.so.1.1.0
FileSize63064
MD59B0CEB656C75BA90AE4A09EB3267C4DD
SHA-1579C1D4D52AA886F46057A6E4315B4D9ED78DC83
SHA-256AD47AA3F4EA990970A073489825B22FF0ECFC9D6BA0BFA08CD3CB6D34ACE5EDC
SSDEEP768:CrbubK9xs36KmW6nZuR9Al+ojSWWgIVpA0zkS:CrbuCk6fWV9IvjDxcA0x
TLSHT17953C82AEBAD4E19C892CF30483FB321315D2CC7BF26D64A694477D93B31ACD0A5690D
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize27696
MD5876F647D115DD0E188C65DAB3C6E9483
PackageDescriptionsmall, efficient C++ GUI library (SDL integration) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the SDL integration for guichan.
PackageMaintainerPatrick Matthäi <pmatthaei@debian.org>
PackageNamelibguichan-sdl-0.8.1-1v5
PackageSectionlibs
PackageVersion0.8.2-18
SHA-164ABF3B3D220494FC739534FD305DB8EB3D5E818
SHA-2565C8E416FE6B746D9C297F74745992329C82A363EB3B1CAB377F731E012036831