Result for 57A1E2D2464E78D68A0985EB30E541F98CDC4E02

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/libassimp.so.5.2.4
FileSize7800532
MD5072F0E8A9FE92CD1DFEA13DE8FEA4D45
SHA-157A1E2D2464E78D68A0985EB30E541F98CDC4E02
SHA-25614441B3110FDB750AF0FEC07CFA439BCFD177FA0DBDAE1098DE16DD15DCE29DA
SSDEEP49152:dw7Qk6K0uwR/HWA76RTxe/TXfjdQcW1Eiv05uFbkYRscyAeYzXBC925JcFDbRA0M:dw0XK0u0n6elQhwYRi4s92bgbROq
TLSHT1E1764CC5F8409B62D3C02B39B15D629873062FB6D2D6B112CD375B2D3BEB49F0936A16
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2034524
MD532233BEFC5DFBE1FA0724076688C8DE6
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.2.5~ds0-1+b1
SHA-1DA8575C05FA826DA95FBB7F60D0DD66AF4A1E534
SHA-25602F473841D7C3E6D6510B901A3499DC5C807B7AFA31365E2B245B244821FE436