Result for 57D1D17094C2B10D6769287D64FF06AE4ECA7CE6

Query result

Key Value
FileName./usr/lib/s390x-linux-gnu/libBox2D.so.2.3.0
FileSize241056
MD53A78D4084C153C4E13EED316F2CCA9CF
SHA-157D1D17094C2B10D6769287D64FF06AE4ECA7CE6
SHA-25653B52C63034F7BA5E3C003FA9C7A1B5B8B473515D3FC715DEB59B4801186C965
SSDEEP3072:jjo7rP2IEhxdyaceRW6aja4JC7vgVJPOcrd3crp37VjhpveWZkF+wEE2Y3p5VxcD:I7L3mp3Bj7eWZk8wrh5VxISNtpHl3Vw
TLSHT10A343AD73F60CC6AD478AE3A82975771537B3E211ED479094AAD93268CA33C44F18EA1
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize83692
MD584F95BAE36A9B6E910143C90F0069AB8
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-16F1FF76E19318E8ACCEE316568F8159F43FACF90
SHA-256550E8B501D7E44E7D3FA8659271375BE3391D30E212A78B95E8EEFF8D68DADEF