Result for 6021A6A7E2738E835688906458325390FA715C99

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/libassimp.so.3.3.1
FileSize7036356
MD595F6024B639DB3F34DCD57954CB36412
SHA-16021A6A7E2738E835688906458325390FA715C99
SHA-25621AFFDED7AFA339C64C5E2277B40D1A2C1CB63EF6F8A1FA41766A6C9963CB2F8
SSDEEP49152:UgRD1f0nbog+tXanQ0q147pDsOywA9a9+7ucMbjJc6naRdMEKAcUDus0jOUmkQep:UUD1f55HcPN+CzWRD3P
TLSHT17266F8016B452EF3D4F7DC720A6CD31216CD7C9725EC2A27B8A5858C38625C96EB78BC
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1554758
MD5F632A7C11724ECD571A946036453320F
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp3v5
PackageSectionlibs
PackageVersion3.3.1~dfsg-4+b1
SHA-1B2BBDE53A8D18256F84CC61ADEFDD70220491E68
SHA-2566FB689758136FAB6C0C7F88B3F6A1CEDCA279AA3594D3F8F560D92F764B5FD49