Result for 615DDA0C901BA09EC30FD3166822DE92D1ACFABE

Query result

Key Value
FileName./usr/share/doc/liberis-1.2c2/changelog.Debian.gz
FileSize1065
MD529656680727FC7588AEF1D8ECB8ED5C5
SHA-1615DDA0C901BA09EC30FD3166822DE92D1ACFABE
SHA-256F4B4F71B7E306C720F535062B8464FB0F6A5531AD4D16967768304937977659B
SSDEEP24:Xjb0XJxeseDtVRsAIzlBb/aV4Rvx7sCwKs2iBmwMJIpVf:XkBeDnKdXbyV4T9iBHSIPf
TLSHT12811E9328CB8466F24A5632B09448CA23F4C03C1FF4AB98CCA19B04E54E51F79322924
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize306106
MD524D4978D720FF03F19525844C94FFCAF
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2c2
PackageSectionlibs
PackageVersion1.2.1-1ubuntu4
SHA-123C6FCBA2CD5DF1472E982E3FC66408CD031C847
SHA-2567CB99F6802B15B0056AE010A7D7FFF4BD44BE2842766593F7261983784625E41
Key Value
FileSize60742
MD53698CBC5278F604B7DF856E99E6473ED
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dev
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-1562667C360254E741DEF33E6CFC43B69C046D3CE
SHA-256547078589A1923F1F3F042D2C04DD777B1BEDEF43780FFE2D97286C776F991CE
Key Value
FileSize1561460
MD545E992373BF488623CF8C52E93025E39
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dbg
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-1C6219E9659B9B3F599ED11F14A86A0DD5B88B672
SHA-256FA2B5C1876018CFE07F8319F738F2D725D63A6AC7E939C35FBC74639C4E89C24