Result for 66AD2E4CE37C76B442A8457AE6A897FADC6B2DDC

Query result

Key Value
FileName./usr/lib64/libasynccpp-0.17.0.so
FileSize44056
MD592E3786D4464D0910D46A61512B7E751
SHA-166AD2E4CE37C76B442A8457AE6A897FADC6B2DDC
SHA-256240E574382A1202398FAA1FE41B8264535F11BFFE8CE1890EB07D1F366B89C05
SSDEEP768:QJ/pObV5iiYczwbu5iIcTMd9i+QgfYgE7dADSKzy:4/pObV5iPIcBd5dWzy
TLSHT16D13D8C7BB844DA3DA4A6EF0166E1BB9E77D090C88A8350BB70F276E11D37445D0BAD1
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5D765F3F3AAB5940CCF8AD8169607FD10
PackageArchppc64
PackageDescriptionThe Async library is a programming framework that is used to write event driven applications. It provides abstractions for file descriptor watches, timers, network communications, serial port communications and config file reading. Async is written in such a way that it can support other frameworks. Right now there are two basic frameworks, a simple "select" based implementation and a Qt implementation. The idea is that advanced libraries can be implemented in such a way that they only depend on Async. That means that these libraries can be used in both Qt and pure console applications and in any future frameworks supported by Async (e.g. Gtk, wxWidgets etc). Another big part of Async is the audio pipe framework. It is an audio handling framework that is geared towards single channel (mono) audio applications. The framework consists of a large number of audio handling classes such as audio i/o, filtering, mixing, audio codecs etc.
PackageMaintainerKoji
PackageNamelibasync
PackageRelease4.fc13
PackageVersion0.17.0
SHA-14AC567A4AE8A489B3D710DDE6E1CD0016C98EBFA
SHA-256837D4C406DAF619D4009B4CEF4BC593C3FD913C89DB5321C3B6AA41D7C95AC87