Result for 6A63B174E37081D6D482CE381A199A00700A1C67

Query result

Key Value
FileName./usr/bin/rott-darkwar
FileSize804124
MD51C4152F637F98BDF3DC560AFBB959E2E
SHA-16A63B174E37081D6D482CE381A199A00700A1C67
SHA-256880D87D83D2C737019BAA687FB099091401C5F1DA2D66777D83506C7BBDB4E18
SSDEEP12288:mnQD9LLbfgYNh2F1OB/L3Fx0xz06CFakKUeMIPdS2iNf4UCe:mQfgYNoFw/LVQ06wakKUeMIl+
TLSHT1CE058ED8AB4F04F5E67259F8115E9B62267051199021F6E7FB8D362A3F3338E2E103D9
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD52542E04611725C68AECC2F10A421A28E
PackageArchi586
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamerott
PackageRelease1.22
PackageVersion1.1.2+svn287
SHA-13B1CDFEC4E66F49CAFFF4C44DAA22409176E259F
SHA-256E8210D8362EBAED62F39B26F77FC4BE7F697E03757BE14AAFF79714A40E5C556