Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 804124 |
MD5 | 1C4152F637F98BDF3DC560AFBB959E2E |
SHA-1 | 6A63B174E37081D6D482CE381A199A00700A1C67 |
SHA-256 | 880D87D83D2C737019BAA687FB099091401C5F1DA2D66777D83506C7BBDB4E18 |
SSDEEP | 12288:mnQD9LLbfgYNh2F1OB/L3Fx0xz06CFakKUeMIPdS2iNf4UCe:mQfgYNoFw/LVQ06wakKUeMIl+ |
TLSH | T1CE058ED8AB4F04F5E67259F8115E9B62267051199021F6E7FB8D362A3F3338E2E103D9 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | 2542E04611725C68AECC2F10A421A28E |
PackageArch | i586 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | 1.22 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 3B1CDFEC4E66F49CAFFF4C44DAA22409176E259F |
SHA-256 | E8210D8362EBAED62F39B26F77FC4BE7F697E03757BE14AAFF79714A40E5C556 |