Result for 6E6FD31643A424F780855496773899E2F368DDD7

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/libassimp.so.5.0.0
FileSize12794108
MD5EAC713533EE255E388B37EBFAE661EB5
SHA-16E6FD31643A424F780855496773899E2F368DDD7
SHA-256995F882F91081EAC4352334D03183E0651E12974652F9556ED629FC1802BF027
SSDEEP98304:FSQuFX2OFrGrdq9vbkCsGENAnQi1TsE75X70Bly7b:4DZ2KGrdq9vbkCsGENAnQi14E7ZVf
TLSHT1EBD6E601AB451EE7C9C7CCB10DBDD30225AD6CCB61EE663B3C7085CCA8566C99DA389D
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2283172
MD5D14EC078E8D80AF39D3596462E00D647
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.0.1~ds0-2
SHA-153E9FBDD94AB26D5E6398B6F8FE11C5C6F158995
SHA-256F062A2020A5B294BBF821BB88D46517FFDCBB88544CA0B18DCF6D8064C438917