Result for 75AC5D42B01EB1C414F69E2B6788A10A727B185D

Query result

Key Value
FileName./usr/bin/rott-huntbgin
FileSize705648
MD5784C25D7A305122B8636F2A2877DA4B4
SHA-175AC5D42B01EB1C414F69E2B6788A10A727B185D
SHA-2562CEECD8C5B29578BD9C6C3821F8D395FF7716E65795719296A020395B03C37C2
SSDEEP12288:AtvhW9rOvbynPjUI2ZfRxMi7BS6AvxpO7QEC:AtvhW9rq2nrexRCi7BStm7Q
TLSHT13CE49DA8BF4319F2E27359B5125ED753377155195032BAB3FB8D263A3F323422E12298
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5C77A7315C3BF63F325C1A6BF97DCDADB
PackageArchi586
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageNamerott
PackageRelease3.124
PackageVersion1.1.2+svn287
SHA-10BEC9EFB1975F4948272ECCC18C95C8AFA2F886D
SHA-256778E7155A974ADD90A3F8CAFA51AFC2520BF64883E3F5614D062BF4F5C448B5F