Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 705648 |
MD5 | 784C25D7A305122B8636F2A2877DA4B4 |
SHA-1 | 75AC5D42B01EB1C414F69E2B6788A10A727B185D |
SHA-256 | 2CEECD8C5B29578BD9C6C3821F8D395FF7716E65795719296A020395B03C37C2 |
SSDEEP | 12288:AtvhW9rOvbynPjUI2ZfRxMi7BS6AvxpO7QEC:AtvhW9rq2nrexRCi7BStm7Q |
TLSH | T13CE49DA8BF4319F2E27359B5125ED753377155195032BAB3FB8D263A3F323422E12298 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | C77A7315C3BF63F325C1A6BF97DCDADB |
PackageArch | i586 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageName | rott |
PackageRelease | 3.124 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 0BEC9EFB1975F4948272ECCC18C95C8AFA2F886D |
SHA-256 | 778E7155A974ADD90A3F8CAFA51AFC2520BF64883E3F5614D062BF4F5C448B5F |