Result for 799D7CD5D2002B9A6B4BB75C14F375F5F66780DA

Query result

Key Value
FileName./usr/share/doc/liberis-doc/README
FileSize2626
MD56AF1DB38C5A8F2B516E0974F44140901
SHA-1799D7CD5D2002B9A6B4BB75C14F375F5F66780DA
SHA-256AFEEE6638BD6A359B024A58DEBD4D1BB5FE9AB3119C534E1EB97705B0138F673
SSDEEP48:9hwiJ9NGyCPHT+/xiIdKpEtztOm0qCLJdlwxkCsw9p:9WiJilC/ICztoLJjwd
TLSHT13651637F9B0002B7077A0215E55DD0D2FB7AC068231B61A158F992582752B1983FFEFC
hashlookup:parent-total35
hashlookup:trust100

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Parents (Total: 35)

The searched file hash is included in 35 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize315114
MD53888CBB719A7CEC6BE2EC3A690247983
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2
PackageSectionlibs
PackageVersion1.2.1-1
SHA-100754AEF62F746B89C26B2BE85B169AB0DBC4E53
SHA-2565E22D5D5D38FF10941DBD88BBCBB5CF205C3DC009B8658DA8097E364F42E4568
Key Value
FileSize1712784
MD5766AA2024BAADBA659A28AFBBEB03C43
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dbg
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-10115744A83CD9F2DFA8CD8C74388965C567AD7AB
SHA-2561C45009B40A19D01142295E6EB63A344E044D30767F39BBAECBEF9F29AB17A74
Key Value
FileSize1668770
MD5F734867AB2053F0D99546782CD764411
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dbg
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-11087516E860A79335FA6CF98713B75A999497B69
SHA-256F85004A3FF4D2200544A29A444761C8DA80A97BDE069BB1FAB1242F38FAEAB57
Key Value
FileSize60730
MD5659DE7D8FDC1176EC55A0882F45231B2
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dev
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-113EA4C43987E3DAB033920F242F21F0A0725DE3A
SHA-256A0FD1EA591582C593EA3311D472849925B8441A9F896FD8EBB0E34A58466D207
Key Value
FileSize60464
MD5FD42E8D5BF81473CB336F0230C23F760
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dev
PackageSectionlibdevel
PackageVersion1.2.1-1
SHA-1181C584AAEA196DF022D56DB7619A5C085D385D2
SHA-2566F4097085916B282C9B3BB147AC4262AEA847E8AAF0B54F5C10D0A339E976F72
Key Value
FileSize1662942
MD5218947E71BAB27BD30FE912668F9CD1B
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dbg
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-11C04913A250426C9D5F656AF7DC0AFD67F07B2C1
SHA-2561B4310338ADE015F6D2A43164ADD1FE1B3278182212ED9E5D1DD00AE7B6E46A1
Key Value
FileSize60726
MD57DCF8333CEF0783645B51A03A639951B
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dev
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-11C612240278AEC51A56DB41677B0BEDCC9A568BD
SHA-2560B10F90B4FA85160187038B2497226C887E8A614059D4C94BB1E7340ADA1C948
Key Value
FileSize306106
MD524D4978D720FF03F19525844C94FFCAF
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2c2
PackageSectionlibs
PackageVersion1.2.1-1ubuntu4
SHA-123C6FCBA2CD5DF1472E982E3FC66408CD031C847
SHA-2567CB99F6802B15B0056AE010A7D7FFF4BD44BE2842766593F7261983784625E41
Key Value
FileSize139576
MD55E509DC1D16B7057DAFD6F46764D05E9
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.2.1-1ubuntu4
SHA-12C0E57D388D71F05ABE7AC99C2FF75D1217126B3
SHA-256B783F6B41B0B34C041B70414912AD0AAA942ECD7E0226E5163CDF82469C6F166
Key Value
FileSize3379108
MD5C29E7F7B47D795F15FED504BA2A54F60
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dbg
PackageSectionlibdevel
PackageVersion1.2.1-1
SHA-130ADD611DF75152A66EBFC0E46F9C5181FD98AF7
SHA-256D3096EF3FAEFB4CCE9918C71E98E42FACA31E67FE63F15BD0A3A5D93F6C3C798