Result for 7A7B7F76C68CB5083CA6835A24B5DBC48A6D2E74

Query result

Key Value
FileName./usr/bin/rott-darkwar
FileSize875944
MD5786071EA1EDFF733343785ED8661E4CE
SHA-17A7B7F76C68CB5083CA6835A24B5DBC48A6D2E74
SHA-2567E1B6A485A45AC5EE7215927B691C5E9C0826C87110F8702D8E8AF2F2CA37D52
SSDEEP12288:rY1ZM/HBOvskuse1HEy/qeZrtE1Rt/pt:rGZM5OvsueBEySeZ4Rp
TLSHT1A2155C19FB6358BCC53688308E6E97717A71341C4222697B329DE6343F53E750F2A9E2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5F3DB6748CCC9068B5A2650EEDA29A1E0
PackageArchx86_64
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageNamerott
PackageReleaselp151.3.5
PackageVersion1.1.2+svn287
SHA-101E72733B13E5007EC8E7492B275417C04144588
SHA-25614BC29E1505B3B3B11B44F68E800EAB7D1B9B9F048AD5192FD347A09C7AC9F4F