Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 875944 |
MD5 | 786071EA1EDFF733343785ED8661E4CE |
SHA-1 | 7A7B7F76C68CB5083CA6835A24B5DBC48A6D2E74 |
SHA-256 | 7E1B6A485A45AC5EE7215927B691C5E9C0826C87110F8702D8E8AF2F2CA37D52 |
SSDEEP | 12288:rY1ZM/HBOvskuse1HEy/qeZrtE1Rt/pt:rGZM5OvsueBEySeZ4Rp |
TLSH | T1A2155C19FB6358BCC53688308E6E97717A71341C4222697B329DE6343F53E750F2A9E2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | F3DB6748CCC9068B5A2650EEDA29A1E0 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageName | rott |
PackageRelease | lp151.3.5 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 01E72733B13E5007EC8E7492B275417C04144588 |
SHA-256 | 14BC29E1505B3B3B11B44F68E800EAB7D1B9B9F048AD5192FD347A09C7AC9F4F |