Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 896752 |
MD5 | C3C82AA8A3593429910D793CA7BD7F91 |
SHA-1 | 8607F44219F4653A87430733D60F3D628FE4AF80 |
SHA-256 | B2285DC9FB735330FE5357257B752776FAA856EB4945E9EA44A9E8487499A814 |
SSDEEP | 12288:Rb1VO0ZWRecshHJuYMqBzzE07F+wpG1PPJuMLoQZiEYWq/bU:R60KshHJMqNzE08rPPJuMdS |
TLSH | T149156D0DFB6358BDCDA6C830856B5A757AB0745542237A7B318CE6343F63E240F2BA61 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | F7CDBA6BBC9680A29C566F91D7F3FBC3 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp153.1.19 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 199E04C6D9B0061A46E9BB87BF4A0BCDCF119261 |
SHA-256 | 7B7AC253192DEA197898CC42E0CA7827FF700BC349CDF896E31FBD1CD3980E5C |