Result for 8C1384601FFA3484739EE8BEFD182D6FF71C5B49

Query result

Key Value
FileName./usr/lib/s390x-linux-gnu/libBox2D.so.2.3.0
FileSize237512
MD517F3CAB4AB9A3B69D31C7E65F1449F65
SHA-18C1384601FFA3484739EE8BEFD182D6FF71C5B49
SHA-2566F628E5E7102131ACB19FB0BE8436D9D55B18AF0D95B3D5C57D9A640FE6E9F70
SSDEEP3072:q8wDX7j1U97hPkyEhxdyiceRW6Cja4JC7vgVJPOPWvAh4SVzvWUCjRV21l/QgLDF:8/ji97dB4O0nCjK9zP/gq3fmIB
TLSHT1BC3439973F648C6AD03CAE3982975771137B3D202DD9B9594AADD3268C633C84F09FA1
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize82676
MD56D0774109923B7EB4C52C57FE31F1114
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-5
SHA-1289742533FD0908993A57B1DDB362C4FD2F4DB4A
SHA-2563671C13C2A3115831012F749500F983D78CDBAD55EFF84E21E412A91274A498F