Key | Value |
---|---|
FileName | ./usr/bin/rott-huntbgin |
FileSize | 764624 |
MD5 | 3FC45AE70FB9044BE077FAAA6211B486 |
SHA-1 | 910A19B230128F133274680BFFC97D56082BB930 |
SHA-256 | FE0865643BD751E3324CBF72BEB3560C27FCCFE62F305C92EEB0DB32F11475EF |
SSDEEP | 12288:0p2aAOYtDNjDCGnujePOAwwlpnIvqmO3S:0uOkjDEePQwWq |
TLSH | T1CCF47C0D7F6358BCCD268870866B96B57A7574644223797B31CDE7343F23E201F2A9A2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | FF8A17ADD8F2DFBC9DE0EE3B42B430C7 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp154.1.31 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 004150352C8519F21025E6AB62002AB07D0CE3E3 |
SHA-256 | 672414BDC412AB876DB709770498A8C09D6EBB63AA70F4CAA7395E5DD9DBD90D |