Result for 9788EC86200B436BB80A912D405BE79B93A7E20F

Query result

Key Value
FileName./usr/lib/aarch64-linux-gnu/libassimp.so.5.2.0
FileSize9112200
MD5428184A9D6F59CD7BA3557F02CDF52DC
SHA-19788EC86200B436BB80A912D405BE79B93A7E20F
SHA-2566A4B4BE52D14FFE1CC6513D8E4AC3D2F95B527CBA69F2F197C8F49FF00B661E7
SSDEEP98304:eEt0pWjd40rDAvCqk1Zz6Mqe9TYJgW94fNlRjwZMGc/C:xt0Ma0rDAql6m9C94fNlRjwZ+a
TLSHT110963A5DFC0EB871DECBA23CAB895B97715B2C9CD125C4722951760CB2F36C48AB2538
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2241004
MD50069C7E0D05848C704A566B33ED69412
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.2.4~ds0-3+b1
SHA-18641A23FAD82061D42CFFFD362C0D0C555B8DE1D
SHA-256E7E3E656CBCCD25F34E5816DA9D1DEC363E8D0E660A51E7933CB99E1194A840B