Result for 984224A40860BEA200848FCACE1743C9E868CF64

Query result

Key Value
FileName./usr/share/doc/liberis-1.2c2/changelog.Debian.gz
FileSize1065
MD56C78099AAD78A671F25B9EFB3FF05B38
SHA-1984224A40860BEA200848FCACE1743C9E868CF64
SHA-256800A2A5BEEA36E827A5BBC5514CC7D71EFE7BC96E6F100F91DC47315D24172D8
SSDEEP24:Xmb0XJxeseDtVRsAIzlBb/aV4Rvx7sCwKs2iBmwMJIpVf:XZBeDnKdXbyV4T9iBHSIPf
TLSHT16D11E9328CB8466F24A5232B09444CA23F4C03C1FF4AB98CCA19B04E44E51F79366924
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize335810
MD56CDC4A9690E9E40BC7A85C7238BF3E4E
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2c2
PackageSectionlibs
PackageVersion1.2.1-1ubuntu4
SHA-197886293CC35B8D904756E282D89AB4AC2A8D520
SHA-2569B0010168DB6EC6DBB80FBDA6F5149A85F31D98803D54A00AEF3961358215397
Key Value
FileSize1668770
MD5F734867AB2053F0D99546782CD764411
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dbg
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-11087516E860A79335FA6CF98713B75A999497B69
SHA-256F85004A3FF4D2200544A29A444761C8DA80A97BDE069BB1FAB1242F38FAEAB57
Key Value
FileSize60730
MD57E68D0027DFEB04C2137B31EA485AA21
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-1.2-dev
PackageSectionlibdevel
PackageVersion1.2.1-1ubuntu4
SHA-1DB374996E4F1CD58DE87DA2FB405148813833687
SHA-2560B671BF162C1EB37AF6D4D14084E3B187AAF0E716014822088BFF87E46E67B5A