Result for 9918FC7B8E0D3ABAF8B1CA9C818C8E76A22E6FA3

Query result

Key Value
FileName./usr/lib/debug/.build-id/ab/ba4fe137429a384aba097ed5465fd5f57e2ec6.debug
FileSize170179
MD5B23650CBCEA2BCB90412A1C320D77E10
SHA-19918FC7B8E0D3ABAF8B1CA9C818C8E76A22E6FA3
SHA-2564A858E50F0B1C168A029B3D5B992877F6DEE03A8BF8D0517C380FF099DC6E4CA
SSDEEP3072:+yazW5h5fy07aLmMgsPnRp9E+wEe46i7oMTOcNTOUlt4jBe/HO1N2WyNs7201S43:+yEWT/2LPgs/dE+Th6mkYOUlt41Q2tT
TLSHT16BF30277CEEF582BDCCE8FB415271470EA698D910BA8930D041486186FD7118EB6BF7A
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize960018
MD553FD2AEE63870BB799FAB7AC7FEC215E
PackageDescriptionsmall, efficient C++ GUI library (debugging symbols) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the debugging symbols for guichan.
PackageMaintainerPatrick Matthäi <pmatthaei@debian.org>
PackageNamelibguichan-0.8.1-1-dbg
PackageSectiondebug
PackageVersion0.8.2-13
SHA-106950AA27FE1EAA55BD0A8C70512FEB8108B1E26
SHA-256B675212A7AB8ED86CE9FF2699E5BAD77AA92F43F2439C3E11557CCF5FD59D70B