Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 1036608 |
MD5 | 78DE4A9A8287A8EE39075A74F191709C |
SHA-1 | 9BCAE0034446F3CDC03421B08225A38A0097BDEE |
SHA-256 | C75932981BB3CC551CB1460F2438D2760DAD9D459F87CBFB3A88F446DA4D0074 |
SSDEEP | 12288:hJfTcUI61Ru+oAxl4Yd6WtE1Rt/pfHgKj/l3S4F:hJfxI61/okl4YdqRpdtB |
TLSH | T112255C09FF6258BCC56589318E6F96707AF0745D42326A7B329CE6343F53E380F1AA91 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | F7CDBA6BBC9680A29C566F91D7F3FBC3 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | bp153.1.19 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 199E04C6D9B0061A46E9BB87BF4A0BCDCF119261 |
SHA-256 | 7B7AC253192DEA197898CC42E0CA7827FF700BC349CDF896E31FBD1CD3980E5C |