Result for 9DE14DFAB34357ABBA833583A610941ADD36C771

Query result

Key Value
FileName./usr/lib64/libcogl-path.so.20.4.2
FileSize74976
MD5593D429F6B6C2BBEE21CC62EC98876AA
SHA-19DE14DFAB34357ABBA833583A610941ADD36C771
SHA-256FAB656285928F0C9A6E9EC8520D6EA033CDCA2B60F73207FAACCEF38C90DFFA9
SSDEEP768:QDT1pFuAwFM7AINScL4yhLcCOzmZOulLU6coomTXMwsYizILA7kuYO:QDT1nVwxbyhLDZOulOeMwsV8U4l
TLSHT14E737E0EF50E7806F7C6E138EB5B53B9732361E6E33364833509436C93942DADBA8A55
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD50D3762B8F5776516DFF55F39034C7A9B
PackageArchaarch64
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerovitters <ovitters>
PackageNamelib64cogl20
PackageRelease1.mga7
PackageVersion1.22.4
SHA-1108248E904B59D30BA17BE4A465446D991257B26
SHA-25642D7DCD4811C2DEA6515AEBB3C657C5DCE04FE5AF2A44996A958A67033FC9232