Result for 9FE1F2455162EF0578C70ABD3EFEA4A0A63C9D44

Query result

Key Value
FileName./usr/bin/rott-darkwar
FileSize876048
MD5CCBB0CA8BBD3708C53C840991452E3E2
SHA-19FE1F2455162EF0578C70ABD3EFEA4A0A63C9D44
SHA-2569D6776B24EB93FD6E8BE0E15577C8C87E2E1FC7CEF0883706D16E54861822F37
SSDEEP6144:/krjs7NSTijeYfgxn106OIcnQBWuhfTQPD5j5Sf8IiB0UX+jdjKBblRqLakr2AuR:seWCJIR10BIcnKWuglj5XbXqmkPuvj
TLSHT1C6155C09FA6758FCC53688308E6E97B17971345C4222697B369DE6343F53E340F2A9E2
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5FF8A17ADD8F2DFBC9DE0EE3B42B430C7
PackageArchx86_64
PackageDescriptionThe package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamerott
PackageReleasebp154.1.31
PackageVersion1.1.2+svn287
SHA-1004150352C8519F21025E6AB62002AB07D0CE3E3
SHA-256672414BDC412AB876DB709770498A8C09D6EBB63AA70F4CAA7395E5DD9DBD90D