Result for A28BA42329473EE84B0CAB3826AF00B76DF95309

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libassimp.so.5.2.4
FileSize10033816
MD57CD7D8CDB1BC6C9881603694D7FCCF5F
SHA-1A28BA42329473EE84B0CAB3826AF00B76DF95309
SHA-25617A15B962DE136714CBE04FD9EE3D702F0C73DD3D422004CEF686D36FC664C8A
SSDEEP98304:J6D50/jxyJmFX8+84sHhcOJb7pL8HRi3xP66NrlLJHDCN1hQJr17i8Y70z7xC3xe:ID50/+DtJhVR757UY8B
TLSHT1D1A64A07F95A04ACD1B9D438429BA5B3E5307C5942307A6B66D4BB352F73F304B2ABD2
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2547016
MD5601CAD9C39C0486D9BF65775BB0C76A0
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.2.5~ds0-1+b1
SHA-16101C39F1E70D7A134FD7E9D60D79652E0A74D52
SHA-256D3E0E8C02014CB0A3E94EC8F3DD9B55ADCB6FC25F0DAFAD92E2C683A840EE64E