Result for A2939E1126782D8555E8E508BC0B35A61E83013F

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/libassimp.so.5.0.0
FileSize12733096
MD5012096A9823AC288D41BFECFC67FDBDA
SHA-1A2939E1126782D8555E8E508BC0B35A61E83013F
SHA-256D34E2D95530373B8B8CBC95A93AC2A5D0078C94F0BA751C8F7C6F3B85A06C092
SSDEEP196608:IervEL1rlycyK5iRqHYx6y2/dWtAGVtY2j:Iavy1rlycyK5iRqHYoy2ItAIY
TLSHT1D4D60801AF095FE7D8C7CCB11DBDD74225DD6C8B61DC663B38608A8C78A6AC91DA349C
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2231616
MD5C4F0559980962DAFD58721DC05687175
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp5
PackageSectionlibs
PackageVersion5.0.1~ds0-3
SHA-13D07D2F17F5051BFB2A4C14D4E28011150154D2E
SHA-2569130389BF6DE3C321C853E8E603CED8617ADFC5EFA53FFF150E612E9A2AFC7FF