Key | Value |
---|---|
FileName | ./usr/bin/rott-darkwar |
FileSize | 875944 |
MD5 | 21AFCA97B10F56A389FD3ED991E85923 |
SHA-1 | A75FBDC7BEB0396B3FEC800205995F6635DFC6BF |
SHA-256 | 86F5E56D304B7216A2F599A90D97E59761CDCFC35342A1BC47A3D3105AA5A364 |
SSDEEP | 12288:csrJK3Ah5ejgiuommSPiAdFTywMOh2JQb:cEJKk5cgc4PvdFfMOh2J |
TLSH | T189155C09FA6754BCC53688308E6F8B717970345D5222697B329CE6343F53E750F2AAE2 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
MD5 | 3DB7AEE7CD2996733965AED33EFB9638 |
PackageArch | x86_64 |
PackageDescription | The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad". The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects. |
PackageMaintainer | https://bugs.opensuse.org |
PackageName | rott |
PackageRelease | lp151.2.3 |
PackageVersion | 1.1.2+svn287 |
SHA-1 | 82DC605EFD2B2DC138552073096299569B00B6E1 |
SHA-256 | 2601CCC6C656F2456F4A702493D9B72B7083F5DA527B38FF911B276C13B7B1EC |